General Category > General Anim8or Forum

Blenderize me, but why?

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lppena:
I use another modeler called Caligari's old product Truespace 7.61/6.6 combo. It's no longer supported, but is still available for free and has a fairly simple set of modeling tools. It's actually 2 separate modelers integrated in to one user switchable mode via a software based bridge. I've used it for years and like Anim8or will never ever part with either because both are so easy for the average needs of most casual model makers. Also, remember that Steve is upgrading Anim8or with some new features that should keep very handy and useful for all us model making doodlers. 

headwax:
Anim8or is a wonderful modeller and more, highly recommended.
Once you feel you have exhausted it, add another tool to your tool box.
At that point you will be able to decide for yourself.

jwalt:

--- Quote from: ENSONIQ5 on July 05, 2014, 09:20:00 pm ---
The only reason I use it at all is so I can work with models created in Blender by co-collaborators, and I usually pull them out and work in Carrara or Anim8or anyway.  On the other hand, while I do 99% of my modelling in Anim8or, it is not able to provide the standard of work I require for my current projects which include physics, particle effects, animated textures and full 1080HD 24fps animations, often running over 300-400 frames per animation with 15-20 such animations per project.

My advice to you jwalt, would be to consider what you want from a system now, and what your future plans are.  If Anim8or provides the tools you need to bring your imaginings to life through 3D modelling and animation, then there's no need to overcomplicate matters.  Not that Anim8or is as limited as you might have been led to believe; it has more than enough functionality to challenge all but the most demanding of CGI artists (you could argue that Anim8or would actually be more challenging, since it has fewer out-of-the-box shortcuts and requires some actual artistry to get the best out of it).  On the other hand, if you intend to continue down the CGI path, aiming perhaps at doing it professionally or even as part of a collaborative project, it might be a good idea to persist with Blender as the things this will teach you could turn out to be invaluable... and it's free to download.

Ultimately, neither system will suffice on their own IMO and spending $ on LightWave, Maya, 3DSMax or even Carrara is probably worthwhile, but both are useful tools in your CGI arsenal.

--- End quote ---

I recently bought Carrara (on sale). One reason was the promise that it could work with the DAZ Studio figures. It sure doesn't seem to work with the DAZ figures in my case. I'm curiouse, Ensoniqs, if the DAZ models behave in your installation?

I'd recently given F8ce a try and was hopeful that it might help. F8ce comes close to what I needed/wanted. I can make a fairly decent human body in Anim8or, but my faces never, ever come out right.

kreator:
Daz3D and Poser  Figures do work with Carrara, You need to get your head around the Runtime Folders. and how to import them to the right places then you will see them in the Browser/Content tab.

 

ENSONIQ5:
I'm really not sure I can help jwalt, I have hardly used pre-built figures in Carrara and on the few occasions that I have they kinda just worked!  Have a look through your documentation regarding, as kreator mentioned, your runtime folders and how to initialise everything.

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