General Category > General Anim8or Forum

Blenderize me, but why?

<< < (2/3) > >>

davdud101:
I think Anim8or is pretty-easy, and excels in the area of modeling. I have tried Blender time and time again (I actually have it on this here macbook), and though I can't say I've ever learned any of the tools extensively (dat learning curve tho), but Blender seems to be a fantastic tool for doing animations and rigging and stuff. But I can't learn it because the tools are just too dense to learn and I don't have the time. Plus, Anim8or's animation capabilities I feel are plenty good enough for my needs

nemyax:
jwalt
Start by getting used to the Blender counterparts of the Anim8or tools you use. Then gradually add other Blender tools that come in handy. You'll find yourself outgrowing Anim8or in no time.

rellik420:
Anim8or is pretty amazing. It does lack a lot of things though. I've been working with Anim8or on and off for years and there has always been talk of other software to use with Anim8or.

That being said, if you start using Blender (or another package), you don't have to "outgrow" Anim8or as nemyax said. You should find ways to incorporate other software with Anim8or. A polygon is a polygon. As for me this is the best modeler in the universe. I know the UI and how to get where I'm going quickly. There is no reason, that I know of, to change the way I model. If I'm doing something that Anim8or isn't capable of, I export to another program and do it there.

Blender is a great program. It's main flaw is the learning curve. But it's free. So if you're a penny pincher, I suggest you learn Blender. If money isn't a problem, then there are tons of different software packages you can use instead. But if you're anything like me, then you will still use Anim8or for certain things because of the easy workflow.

ronaldefarmer:
Anim8or or Blender? It depends on what you want:
If you want to do high-quality animation and are willing to devote a lot of time and work very hard to develop new skills--Blender. If you want to have a lot of fun making cool stuff almost right away--Anim8or.

Raxx:
Generally, if you feel you're going to end up pursuing studio work in either cinema or game development, you should start familiarizing yourself with professional programs such as Cinema4D, ZBrush, Maya, Max, Lightwave, etc. You should also be pursuing a degree in this field, and as you become more immersed in it, the programs you should be focusing on for your concentration (animation vs modeling), and for your locale or dream job, will become more and more apparent. These programs also have cheap/free educational licenses you can get once you are affiliated with a college.

For freelance work, you can stay with Blender for animations and final asset production. You can also stay with the cheaper/free (but just as effective) auxiliary software such as Anim8or, Sculptris, 3D-Coat, Messiah Studio, Wings3D, Cheetah3D, DDO, Marmoset Toolbag, Carrara, Substance Designer/Painter, etc etc. Use what's comfortable for you that gets you the best results for the best price.

Otherwise if you want to stay a hobbyist, why worry? If Anim8or isn't doing what you want, find a program that does. Blender has a learning curve, but so does every other program, and believe it or not, there is no difference in difficulty between learning Blender and learning, say, Cinema4D or any of the other animation suites. Different != difficult.

Do your own homework and find a program that has:

* Features you'd like to take advantage of (preferably ones that make you excited)
* Accessible online resources such as tutorials and sample files
* A price you're comfortable investing in
* An online community where you can ask questions, share your work, and gain experience.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version