General Category > Ongoing Anim8or Development

GLSL Shaders

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captaindrewi:

--- Quote from: Steve on August 27, 2014, 02:11:31 pm ---Build 1097 adds support for OpenGL GLSL shaders.

--- End quote ---
Hi Steve
Forgive my dullness but...
What will be the benefit of these glsl shaders?


Steve:
cooldude234: Thanks. I'll give it a try.

captaindrewi: GLSL is much easier to write and debug and supports all the newest OpenGL capabilities. I'll be able to improve the images, add new functionality, etc. The current code is supposed to match the ARB images exactly to make it easier to find problems, but if it all goes well (i.e. nobody has problems with their graphics chip/driver) there will be some cool now things soon.

Raxx:
Would user-made shaders via ASL be incorporated into the ART and Scanline renderers? The OpenGL renderer isn't very useful in its current state, and I'd rather see other features implemented/improved first in terms of priority.

Steve:
Yes, user shaders would be supported by ASL as well. That adds a bit more work but it doesn't make sense to add them without ASL supporting.

Smirkyguy:
I don't know if any progress is being made, but there are still MASSIVE issues with GLSL shaders and Intel Graphics.

Dell Inspiron N5110, Windows 7 SP1, 64 bit, Intel HD Graphics 3000, Compatability mode set to Windows XP SP3, Latest drivers, Anim8or version 1124

I tested it with compatability mode turned off, did not fix the issue

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