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complex meshes

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vobla:

--- Quote from: falloffalot on April 01, 2008, 05:44:35 pm ---What I do with organic type shapes is get as close to the desired shape as possible then subdevide it.

--- End quote ---

Talking 'bout organic shapes, my best practice is to start from simple shape and converting it to subdivided (don't use subdivide mesh unless you really need it). This way you get see smoothed mesh all the time while working with low poly mesh.

As hihosilver mentioned there are several modeling methods, but in any method you use tools provided (or external scripts). So as I said before when you are comfortable with all that sits in your tool panel, stuff in edit and build menus you get the idea on how to make high detail shapes.

Cheers

GeniusAtWork:
Thanks for the help guys im sure this info will help

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