General Category > Ongoing Anim8or Development
Anti-Aliased OpenGL Workspace
Steve:
Here's an update that supports anti-aliased OpenGL in all the working windows:
animcl1103.zip
You enable it in the View->Preferences dialog in the "OpenGL Workspace" area, and then you need to exit and restart Anim8or for the change to take effect. Give it a try and let me know what you think!
Note: If the "AntiAliased" check box is grayed out your graphics card doesn't support it.
cooldude234:
Sweet, now I don't have to force it through the control panel!
But are you going to implement a context re-loader in the future so that way we don't have to restart anim8or to enable anti-aliasing?
You see I often use the pixels of the line I am editing to see if its straight, and so enabling anti-aliasing would be great for normal use but would make trying to figure out straight lines a little more of a hassle.
Unless you implement some way of making a line straight on the common 8 angles (0deg, 45deg, 90, deg, so on).
PS. It took me about 15 minutes refreshing the page every 4 or so seconds just to load this page (because of the too many connections error).
Steve:
Yes, I plan on allowing switching between AA and aliased on the fly - but I haven't quite figured it out, given my tangled code :-)
Steve:
cooldude234: Apparently there isn't any way to increase the number of simultaneously connected users on my host site, which is a bummer, or so the customer support person thought. I just decreased the log-on time from 15 minutes to 5 minutes, which sees a bit short, but let's see if that helps or if it is more of a pain to have to log-in after 5 minutes of inactivity.
Kyle:
Darn, greyed out. It seems anim8or has outgrown my old machine. heh
Well I cant wait to upgrade and actually see this work.
One issue I've noticed now though is that I cant get out of the preferences box now without canceling out of it. As in I get "Samples: malformed number", even if I don't change anything and hit ok.
This version definitely looks pretty ugly running on my machine compared to previous builds. My crappy specs are probably to blame here. I see elements of shaders looking better, but there's so much aritfacting going on in working views that it cancels that out.
I'll have to stick with the previous build for now.
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