General Category > Ongoing Anim8or Development
Anti-Aliased OpenGL Workspace
Kyle:
My card hasn't had a new open gl driver since 2012. This isn't the first problem I've run into. I remember around 2010 had to downgrade the drivers to get anim8or to run. I've since updated them to the most recent and it works again. I wonder if downgrading again would fix this issue for me again.
Kinda unrelated but another problem with openGL I've had is that photoshop CS6 used to use OpenGL for 3D and smooth zooming, worked well enough, but Photoshop CC doesn't recognize it at all.
Anyway, I wouldn't be surprised if I've gotten all I could out of this laptop/video card.
Until then would it be too much to ask for some kind of legacy shader mode that would bring back the working shaders, sans related updates? Right now sticking with the previous build isn't a big deal, but I'm sure I'll want to use the toolset updates you add soon without it looking so nasty. If not I guess I can always turn off shaders in the working space. (couldn't test it before the preference dialogue bug was squashed)
Steve:
You can use Ctrl-B to toggle through GLSL -> ARB fragment (the original shaders) -> regular OpenGL. The *shouldn't* be any change in the ARB setting from how it used to be in older Anim8or releases - please let me know if you find any issues.
cooldude234:
Steve are you going to add in the option to choose the amount of AA sampling you want? I mean for slower cards of course, like if I where to run this on my laptop and it were to have 32x SSAA it would just DESTROY my laptop, but if it were my tower it would amazing and run incredibly fast ;)
It seems like an obvious thing so I assume you have already thought of that.
Also are you going to make the final Opengl renderer (the one you choose as the final renderer) output AA as well as the preview renderer? It would be nice considering I use the final Opengl renderer a lot for quick and dirty things (like my 3D case render I did).
Steve:
You can set the number of samples in the View->Preferences dialog where you enable AA.
Of course, I will add AA support to the OpenGL renderer for both movies and single images. I wanted to work out the kinks first.
Kyle:
Ahh, Ctrl-B appears to do exactly what I wanted (at a glance at least). Thanks steve.
Edit: holy crap I can see environment maps (among others) in real time now. That's a new one for me. I just spent like 10 mins just rotating a sphere in awe. haha
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