General Category > Ongoing Anim8or Development

Anti-Aliased OpenGL Workspace

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cooldude234:

--- Quote from: Steve on September 13, 2014, 05:44:17 pm ---You can set the number of samples in the View->Preferences dialog where you enable AA.

Of course, I will add AA support to the OpenGL renderer for both movies and single images. I wanted to work out the kinks first.

--- End quote ---
LOL, I totally missed that :D
But there is an issue, it won't let me sample to 32x? Only lets me go to 16x?

P.S just curious, what type of AA are you using?

Steve:
I'm using Multisampling. It's more efficient than supersampling.

I'll increase the limit to 32 samples.

cooldude234:
MutliSampling is good and all, but some time in the future I would like to see a supersampling (as an option between the two!).
Future is the key word, as in it's not a priority, just something I would like to see as it does have benefits over the later.

Also when did you implement anisotropic filtering!? It looks much better!
Preposting edit: Apparently the old version of 98 also had this... weird I remember when running xp I had to manually set anisotropic through Nvidia's control panel (on the same version!). I wonder whats up with that?

Steve:
The anisotropic filtering defaults depend on the graphics card. I didn't do anything to enable them.

cooldude234:
yea I guess, I never thought of it that way lol
I had my default settings set to application controlled, but I totally didn't think of what the default would be if the application didn't set it :P

Are you planning on adding more indepth options to control how opengl is used? IE like an option to disable mipmaps or to use nearest neighbor so on and so forth? I mean we have seen some things added already, but are you going to be making a opengl specific options menu in the preferences to choose very specific things?

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