General Category > Ongoing Anim8or Development

Improved GLSL Lighting

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Steve:
As of build 1103, GLSL shaders support all 3 light types (directional, local, spotlight) and up to 8 lights.

cooldude234:
DANG that looks nice :P

I've got to step up my game, steve's editor preview is looking better than my game engine :P

Steve:
Thanks, but I doubt that's true. With some luck I'll have some kind or shadows in the near future :-)

thecolclough:

--- Quote from: Steve on September 10, 2014, 06:45:50 pm ---With some luck I'll have some kind or shadows in the near future :-)
--- End quote ---
does this, by any chance, have any impact on how fast a render can be done with shadows enabled, or is it solely for the working views?

Steve:
It will work for the working views and when you use the OpenGL renderer, but not the other renderers. However I have things planned to speed those up as well.

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