General Category > General Anim8or Forum

Default spheres looking more like ovals?

<< < (5/9) > >>

ENSONIQ5:
I must be missing something, standard sphere objects are identical from all directions on my system.  Image attached is a standard sphere, front view, with a duplicate over-laid and rotated 90 degrees in the Z axis.  The outsides align perfectly.

After subdivision there can be a difference, the poles don't subdivide well.  I normally subdivide the standard dodeca-rhomacuboctrahedron (or whatever it is... looks like a soccer ball!), divides down to quads and lacks the polar distortion.

ronaldefarmer:
ENSONIQ5, Same here, it just seems to be a problem with subdividing the sphere as far as I can tell.

Kyle:
My bad ENSONIQ, looks like your right.

CrashDrive:
Well...this is an interesting topic. I believe I said that in my previous post.
We are all correct in one way or another.

Sphere divisions in Anim8or I just realized are limited to 32x16, so overall dimensions
read perfect, but the surface won't be smooth.

Geodesic divisions are limited to only 6, so no luck here.

The Dodecahedron  primitive leaves an uneven surface as well, as far as I tell.

Subdivision on any of these leaves a non spherical surface.

The sphere below is visually perfectly smooth and absolutely spherical by measurements.
Unfortunately it was made using 256 x 256 divisions ( in another program) and weighs in at a
hefty 3.5 megs.


Is there a way to make a visually smooth sphere with perfect dimensions in Anim8or ?

Kyle:
I guess we could manually squash it along the Y axis until its just right. That would be annoying though.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version