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[fixed*] Texture Projection, special face case.

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MvGulik:
#098-033 (partially) - Spherical and Cylindrical UV projection shows anomalies.
Fixed (*where possible): v0.9.8 build 1118
It seems that in some face-cases the Spherical/Cylindrical projection gets it wrong.

(image link)

Source mesh:
- Warp Modifier, Twist:90. (size: any>0, I think)
-- Rotate: Rotation None
-- (Location: Stand on Origin)
- Built: Convert to Mesh
Texture part:
- New Material: Diffuse -> Texture -> CHECKS. (OK,OK,Apply)
* Front view. (Framed)
- UV: [yes]
-- Switch projection to Spherical/Cylindrical.
* Back view.

Steve:
I can improve this, which fixes cases similar to the one shown, but it's not always possible to assign consistent coordinates to faces near the poles.

#098-033 - Sperical and Cylindrical UV projection shows anomalies.

MvGulik:

--- Quote from: Steve on October 15, 2014, 09:24:54 pm ---but it's not always possible to assign consistent coordinates to faces near the poles.
--- End quote ---
Noted.

Steve:
Forgot to post a note - this was fixed (where possible) in build 1118 :-)

MvGulik:
Oops. New PGN feature made me forget about this one.
 :)

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