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anim8or compatability with TheSims4?
JSmith_DumDumDumDumDum:
Thank you, Raxx. Much appreciated.
cooldude234:
--- Quote from: Raxx on October 25, 2014, 02:02:23 pm ---In the object editor, Object->Export. Select the .obj format.
--- End quote ---
Is that all the op was asking!?
I'm sorry JSmith_DumDumDumDumDumDummDum(lost count of dums)Dum, if I knew thats what you were asking than I would have answered it the day you posted it :\
JSmith_DumDumDumDumDum:
No, that wasn't what I was originally asking, cooldude. You were right to have wondered how to answer my thread, like the rest of the batch. The obj question was simply a new side question that came up on the way.
My original question, which you and others were pondering over, could not have been answered by anyone, since barely anyone here knows much about the sims 4, let alone how the newly release game could be modded. (I only wish I realized this at the start, as to not make a petty fool of myself.)
I then realized that the .obj file extension might possibly play a part in my Sims4 graphical modding endeavor. If no one could answer directly whether or not anim8or is supported by the Sims 4 platform, .obj, a possible link between the two, may be the answer Im looking for.
cooldude234:
Well usually as games go, assets usually have their own format created for that particular game or game engine. And those assets formats are usually compressed data containing models, textures and even sometimes more stuff like their associated animations (and even more complex stuff such as scripts!).
In order to create something for The Sims 4 you would have to figure that stuff out. You would have to figure out not only how to make the assets, but how to convert them to something that the game can read.
Rarely now a days you find a game that runs with ready to edit formats like png, jpeg, .obj, etc; although I have seen a couple independent games not too long ago doing just that.
So I don't think any of us here are going to be much help. However we can defiantly give you tips on how to make the assets themselves (like modeling, animation etc.).
However you take this information I wish you good luck in modding. It's something I never had very much patients for myself, as I just rather program my own engine (like I am doing right now ;) ).
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