General Category > Ongoing Anim8or Development
PNG Support added to Build 1118, October 19, 2014
johnar:
Cheers kreator. Wow, thats interesting. GIF support. Hmmm.
--- Quote ---With Leslies site now gone, I don`t imagine it will be upgraded either
--- End quote ---
Had better locate and put my copies of Terranim8or into a safe place.
Steve:
raxx: Build 1121 fixes inverted .png files.
CrashDrive:
--- Quote ---Also using two images (diffuse and transparency) on an object disappears in the viewport.
--- End quote ---
I've fixed a bug where materials with multiple textures were badly broken in build 1112. Check and see if built 1121 fixes your problem.
johnar: You can now output .png files when rendering a movie (but there is still an issue where you can check both RGB and RGBA simultaneously :-( )
cooldude234:
So are we going to be able to use the alpha channel in our png files?
Steve:
cooldude234: Absolutely. Here's a sample using a single RGBA texture .png file that was created by an Anim8or render. The texture has a b&w image with transparency, and the material color is magenta. The three materials have their diffuse texture's Alpha Modes set to: None, Layer and Final:
Steve:
Fantastic! It was just a little copy-and-paste error that pasted the wrong OpenGL function. Darn you, copy-and-paste! :-)
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