General Category > Ongoing Anim8or Development

PNG Support added to Build 1118, October 19, 2014

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neirao:
Great Steve!!
yes, need only work in raytracer mode.
Anim8or always in big progress!!! :)

Steve:
OK in the just posted build 1122 all blend modes and alpha modes should work correctly in ART raytracing, GLSL shaders and scanline rendering. ARB shaders and OpenGL Materials mode havr a few color issues which aren't easily fixable, but the transparency is correct (and the match each other :-) ).

Here's a sample project and the outputs:

Steve:
Raxx: You can do this by setting the diffuse texture's alpha mode to "Final".


--- Quote ---When loaded as a texture, could there maybe be a check box in the Texture Mode Selector dialog to apply the PNG alpha to that channel?
--- End quote ---

Raxx:
Yarr, I noticed this later, thanks for clarifying. It's not very obvious, unfortunately.

In the new 1122 build, running your (Steve's) TargetBlendModes .an8 file, it seems to take a good 30 seconds or more between each texture not found notification. It took about 5 minutes before I could actually use the program. Is there a rogue loop going on in the code when searching for textures?

Steve:
That's annoying. I'm assuming that it was essentially immediate on your computer for previous builds :-)  I'll look into it.

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