General Category > Ongoing Anim8or Development
PNG Support added to Build 1118, October 19, 2014
johnar:
build 1118
Have not used .png files, and have been reading up about them, and experimenting a little.
Very cool. I have noticed something which may be a bug?
In scene mode, you can render a sequence of jpeg or bmp images. Should this also be possible using the .png format?
If yes, then theres a problem that the avi 'selection dot', does not 'unselect' when selecting png. (as it does with jpegs and bmps)
ie: Render -> Render movie -> png. (avi stays selected, and renders as .avi)
All very cool tho Steve.
And thanks for fixing up that 'órientation keys not copying' thing.
Thats a biggy for Scene Mode.
Steve:
Kyle: Are there any groups in your example? I'm still not able to reproduce it with just two objects.
johnar: Yes, you should be able to output a movie as a sequence of .png files. I'll fix this.
#098-039 - Scene editor: can't output a movie to .png format files.
MvGulik:
Some older Image/Movie file saving stuff. (Save-Image & Movie-Spec windows)
- When dropping just a file-name into the file-box and clicking OK, the output file is dropped into Anim8or's current active working folder. Which changes based on other file-actions in Anim8or. (probably should go to the "Image: Directory", if one is set.)
* Hitting the file: [...] button is using the "Image: Directory" as its default.
* Using a Anim8or Configuration here where every Directory-option is set to its own folder. Like: Project: "X:\An8_data\_project", etc)
Other 1118 cosmetics: just in case.
- [PNG] and [PNGA] can both be selected, as there check-boxes. Although it seems radio-buttons where intended here. (Both Image-save and Movie-spec window)
- Movie-Spec window, Image:Height box, seems to have lost its Left-border.
*nts: fixed, all*
captaindrewi:
Can anyone post some examples of successful use of the .png addition to anim8or.
and how it might be used,because i'm not getting it.
What i thought i might be able to do.
say i was rendering a sphere i was expecting to output that as a .png with a transparent background.
or say i had an object i could place a .png with transparent properties as a texture to a face.
ronaldefarmer:
Thanks for the PNG support! I think this is the best improvement since i started using Anim8or! Amazing work Steve!! One question though: Is it possible to make lights recognize PNG transparency when casting shadows?
Captaindrewi:Both of the images below were made with Anim8or. The top image is the texture used to make the other one. It works just like you thought. There are a few boxes you have to check to make it work.
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