Artwork > Finished Works and Works in Progress

Terrier Class 0-6-0 Locomotive & other projects

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thecolclough:

--- Quote from: kreator on January 29, 2016, 12:39:19 am ---...using 3 instances of anim8or on my quad core, afraid to use the other core in case it locked up!.....Steve you need to speed up rendering times!
--- End quote ---
seconded... i'm running a hyperthreaded hex-core now, and it'd make a world of difference if An8 could use the whole thing instead of just 1/12 of it

also, nice tank 8)

Steve:
kreator: Awesome video!  Yes, I know the raytracer in Anim8or is slow - I plan to look into speeding it up when I have the modeler ready for the next full release and a few improved animation tools. Multi-core rendering is one way to speed it up but it's not as simple as I'd line to add it.  There are other things that can help, too, with a possibly bigger !/$ (cache management, optimizing specific code paths, ray intersection techniques, etc.) I'll have a better idea what to do once I start looking into it.

cooldude234:
are you ever planning on using openCL to utilize cuda and other such techs?

Steve:
cooldude234: that's certainly something I thought about, but writing a good raytracer in OpenCL or Cuda is a momentousness task.

cooldude234:
Yea I guess. I usually find once I have the algorithm in pseudo code implementing it across several languages is easy (if you know what you are doing in those languages). But I never really have looked to far into opeCL and cuda so I can't really say much for its ease of use.

P.S I've never before seen someone use !/$ to describe a cache :P is that an thing they do in the industry?

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