General Category > Ongoing Anim8or Development
New command line option -traceinit to initialization progress
Trevor:
AHA!
I found out why an8 > 1103 doesnt load in HW mode.
--- Code: ---begin: InitInstance()
creating main window.
main window created.
creating final OpenGL context.
UsingDummyWindow = false.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 1).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 9.
begin: Draw3DOpenGL::CreateContext(pixelFormat = 9).
end: Draw3DOpenGL::CreateContext() return value = 0x00010000.
final OpenGL context created.
creating child windows.
child windows created.
call: MakeCurrent(hdc, glContext).
MakeCurrent() successful.
call: theOpenGL->Initialize().
theOpenGL->Initialize() successful.
begin: Draw3DOpenGL::ReadExtensions()
GL_MAX_TEXTURE_SIZE = 2048.
OpenGL version = 1.5.
GL_MAX_SAMPLES_EXT = 7572332.
determining actual maxSamplesPerPixel (failures OK).
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 2).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 60.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 3).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 61.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 4).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 61.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 5).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 62.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 6).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 62.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 7).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 8).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 9).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 10).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 11).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 12).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 13).
...
...
...
...
And so on...
And so on...
--- End code ---
So, the GL_MAX_SAMPLES_EXT = 7572332. is clearly wrong and should be 7, not 7572332
Now, I guess to test this theorey I should waut untill it reaches this number ...
in fact I will... ... *waits Patiantly... Has dinner... Still waits*
Steve:
Fantastic! I'll clamp the number at 32 and post a quick update. You may have found the smoking gun!!!
Trevor:
YAY.
haha, aftewr 4 hrs its still loading...
its on 225200 at the moment moving at 20 a second
Trev
Steve:
Ha ha. It'll take approximately 5.6 days to finish!!!
If you don't want to wait next Saturday to run Anim8or, here's a quick drop with a patch to catch bad values. Le me know if it works and I'll make an official build. Please post the -traceinit log as well.
Build 1127+ dated November 10, 2014: http://www.anim8or.com/download/preview/files/animcl1127plus.zip
Thanks!
Trevor:
YAY it works :)
--- Code: ---begin: InitInstance()
creating main window.
main window created.
Anim8or = 0.98a (build 1127 +) 10-Nov-14.
OS = Windows 98 SE A (4.10) build 67766446.
CPU = x86 Intel Pentium model 2 stepping 7.
creating final OpenGL context.
UsingDummyWindow = false.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 1).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 9.
begin: Draw3DOpenGL::CreateContext(pixelFormat = 9).
end: Draw3DOpenGL::CreateContext() return value = 0x00010000.
final OpenGL context created.
creating child windows.
child windows created.
call: MakeCurrent(hdc, glContext).
MakeCurrent() successful.
call: theOpenGL->Initialize().
theOpenGL->Initialize() successful.
begin: Draw3DOpenGL::ReadExtensions()
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: RADEON 9700 PRO x86/SSE2
OpenGL version: 1.5.4454 Win9x Release
GL_MAX_TEXTURE_SIZE = 2048.
OpenGL version = 1.5.
GL_MAX_SAMPLES_EXT = 7572380.
WARNING! excessive value for GL_MAX_SAMPLES_EXT, clamped to 32.
determining actual maxSamplesPerPixel.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 2).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 60.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 3).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 61.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 4).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 61.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 5).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 62.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 6).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 62.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 7).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 8).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 9).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 10).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 11).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 12).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 13).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 14).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 15).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 16).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 17).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 18).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 19).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 20).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 21).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 22).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 23).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 24).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 25).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 26).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 27).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 28).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 29).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 30).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 31).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 32).
end: Draw3DOpenGL::ChoosePixelFormat() return value = -1.
maxSamplesPerPixel = 6.
end: Draw3DOpenGL::ReadExtensions()
call: MakeCurrent(hdc, NULL).
end: InitInstance().
--- End code ---
Trev
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