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Where can I start?

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Owl:

--- Quote from: captaindrewi on December 21, 2014, 03:42:04 pm ---Youtube on material on 4 faces.
--- End quote ---

Great video, the missing  parts for Newbies, FIRST ... it would be nice to start from where the program opens.
Then  the video would answer these questions:
1) Where did the Materials menu come from?
2) Why Would you center the cube?
3) How did it get from "Front" to "Perspective" view?
4) Why is it necessary to increase the Material's gray scale?
5) It didn't seem necessary to be in "flat shaded". "smooth shaded", the opening default, seems to work the same.
6) Why go back to front face, seems you can click on the face from perspective view?
7) Why use UV, just select the a different face image of each face, lot less steps, then select material and "Apply"?
8 )But why does it only work on a few of the faces, even though: you chose the face, it turned yellow and you hit "Apply" for each face?
9) Why in "materials" is diffuse chosen for the face image?
10 You chose "arc rotate" mode, but why does: World, Object, Screen Coordinates buttons make no difference?

These are not questions to answer, but show the complexities that a Newbie has to face.

Back to my question, How do I apply light blue to every face with only one Materials "Apply" mouse click.
I tried it with the simple box, same results, Some time it works and some time not!!


THANK YOU!

jwalt:

--- Quote from: Owl on December 21, 2014, 10:19:36 pm ---
These are not questions to answer, but show the complexities that a Newbie has to face.

Back to my question, How do I apply light blue to every face with only one Materials "Apply" mouse click.
I tried it with the simple box, same results, Some time it works and some time not!!


THANK YOU!

--- End quote ---



Sorry for the jpg image.

1 Select object point edit
2 Select  face select
3 Select drag select and draw a box around the cube (selects all faces)
4 Set up the color material you want and Apply

Selecting individual faces for a single application of material requires left click select for initial surface, followed by right clicks for additional selections. If you make a mistake, alt-right click will deselect the last selection. Note if you are using some of the later builds, it may well work differently.

Owl:
Thank You jwalt,

The reason I am asking how to apply light blue to every face with only one Materials "Apply" mouse click, is small features can quickly make LOTS of faces and it would be very time consuming to apply to every face. Usually if you select the entire object using the dashed-line "drag-select", from any view, it will select the entire object and thus apply the material to the entire object. But I have had it fail often.

Also "front/back" doesn't seem to work on an uncapped extrusion.

Nice to have you contribute as a Newbie. I have spent over 100 hours learning to draw a pallet and a shoe box and I am an experienced 3D user in many other programs for many years. The difficulty has been identifying where you are wrt modes and functions, because at each point other features or functions may not work or work differently.

I spent several hours going to a specific points in the program's structure and from there trying every single function/feature to see which work and how it worked. The problem has been that I often came across apparently same paths that worked differently on apparently same objects. A couple of those are in my questions in Reply#85. I will add those to this thread as the tolerance for my annoyance allow ???

Thank You

kreator:

--- Quote from: Owl on December 22, 2014, 07:48:55 am ---Thank You jwalt,

 I have spent over 100 hours learning to draw a pallet and a shoe box and I am an experienced 3D user in many other programs for many years.


--- End quote ---

I`m intrigued!... what other 3d Programs have you used?

Anim8or is regarded as the most simplest of 3D programs and is specifically aimed at new users to the scene. The Pallet took me just under 5 minutes to construct and a couple of minutes to do the texturing. Your Shoebox took a little longer to texture as the Normals were reversed , as you had used a combination of Quads and Tri`s. 

Owl:
Here is another failure-to-cap mode for extrusion. Open the Anim8or, draw an N-gon, Build>Extrude>X>Cap both>Ok
See the video. Every time I open the program it will fail to cap, if not the first time, then it will fail one or more times within the next twenty tries.

Thank You,   

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