General Category > Ongoing Anim8or Development

Big Changes to Point Edit Tools

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nemyax:

--- Quote from: Steve on November 28, 2014, 10:44:29 am ---I'm still experimenting with ways to support Z axis movement.

--- End quote ---
Have you considered introducing 4 toggle-while-held hotkeys (ideally, in a row on the keyboard) for All, X, Y, Z? This method doesn't have to interfere with the click-to-toggle action of the XYZ graphical buttons and can be independent.
F5–F8 perhaps?

Steve:
I posted build 1138 with these issues fixed.

nemyax: As for moving in the Z direction, I have a temporary solution to get you going again. When only the Z axis is enabled the point-edit move tool moves along the Z axis. You can use the "T" hot key to rotate through the enables in this order: PEF->P->E->F->PEF.

headwax: You have some nice work on your blog. Some days I feel like it's  "The Year I went Rusty" for myself!

nemyax:
Steve
Thanks.
What was your pivot idea that didn't work out? Or do you mean the way things stand now?

Steve:
nemyax: Yes, the way things stand now. Rotating and scaling is currently done around the Pivot, the zero coordinate point of the mesh. You can move it and rotate it in Pivot Edit mode, but it's rather difficult to know how to position it so that point move in a predictable way.

I think it's much more intuitive to edit work in the current view, based on what you've selected, or in world coordinates. So stay tuned and be sure to let me know what you think about the changes!

nemyax:

--- Quote from: Steve on November 28, 2014, 04:31:38 pm ---I think it's much more intuitive to edit work in the current view, based on what you've selected

--- End quote ---
Absolutely. Also, each uninterrupted piece of selection should rotate and scale about its own centre. That's a very intelligent default, but not all modelling software has latched on. It took Blender until last year to get support for that option.
Interestingly, that would make the Rotate Faces and Scale Faces tools redundant, because those would just be regular transforms.

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