General Category > Ongoing Anim8or Development

New Point Editing Rules: New build 1143

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nemyax:

--- Quote from: Steve on December 07, 2014, 11:55:44 pm ---Selecting points when an edge is selected is very easy to do. I kept them separate to see if there was a use for that. Let me know what you think about this.

--- End quote ---
There should be a generic set of selection conversion commands for each component type, converting the selection to any of the other two component types. Meaning, there needs to be a To Points command for edges and faces, a To Faces command for edges and points and a To Edges command for faces and points. This is so useful that it even works perfectly as the sole component type switching method, as Wings3D will testify.
Also, Steve, a selection of individual points in fast select mode should best be scaled and rotated as a single unit about the points' common centre.

Steve:
kreator:
--- Quote --- Edit/select/connected (Keyboard shortcut c) No longer works for points either in fast or un-fast select mode,

--- End quote ---
I'm having trouble reproducing this. I can select point(s), edges(s) and/or face(s) on either a mesh, subdivision object, or a morph target and typing the "c" key selects all the points. Can you give me a few more details?

kreator:

Steve:
If I have the P/E/F all on, then I can select a point and doing a c selects all, however, with just points selected whether or not fast select is on or off, I select one point, and the moment I hit c, it switches the point off. Should that be right??

Steve:
No, that's a bug.  I'll fix it, and thanks for the report!

Gyperboloid:
Wuh, now the paint-selection works perfectly !!! When releasing mouse buttons and still holding the Ctrl down you can select again with mouse. Great ! The rotate tool with Fast Select enabled works great too, as some other changes to movement by MMB and RMB ! Although , as mentioned , that c shortcut doesn't affect points ( only ). And the other thing, don't know, maybe only on my computer, the p/e/f buttons are not "connected" to shortcuts. If I have all ( p/e/f ) enabled, by starting the program, in Point Editor I can select the items. When I deselect some of them, but always only with buttons on the left ( not shortcuts) , the deselected wont be selectable any more, which is a correct thing. BUT, if I hit a shortcut for a deselected item, the button wont turn on and while still being highlighted deselected I would be able to select the item. In another words the buttons and shortcuts work, but doing it separately and not "seeing" each other (well, you understood I hope :P). And actually points are selectable all the time, button shortcut don't affect them. The same happens, no matter Fast Select is on or off.

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