General Category > Anim8or v0.98 Discussion Forum
Texcoords incorrect
nospam:
From the front view, I created a cube, with a location of 0, 0, 0 x-div 3, y-div, 2 z-div 1, x-size 30, y-size 20, z-size 10.
Then I converted the cube to a mesh. Selected Points edit and drag selection.
Then go to top view
Then I selected all of the points for the back side and deleted them.
I went back to the front view and selected the 3 point on the right side and deleted them.
I then selected the 3 points on the bottom and deleted them. This leaves me with two quads.
I used file->Save As and saved the file
If you open the saved file with a text editor you can see that the texcoords do not go from 0 to 1.
Textures do not map correctly on this mesh.
Steve:
That's because you deleted the points with those coordinates. If you apply a texture to the original cube you can see what happens. For example, when you delete the 3 points in the right side you are deleting the right polygons as well and they are the ones with the right part of the texture.
nospam:
But if I save the file and close Anim8or, then reopen the file in Anim8or, there are no previously deleted ploygons.
MvGulik:
Steve:
Texture coordinates are assigned when you first make the cube. They don't change when you delete parts of it, as illustated by MvGulik's image above.
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