General Category > Anim8or v0.98 Discussion Forum

Texcoords incorrect

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nospam:
Thank you for the responses.  I have been using Anim8or for about 12 years, but this time I need to export the mesh for use in an opengl project and couldn't get the textures to fix correctly.  I have gone into my opengl project and added a function to recalculate the texcoords.

Steve:
You can also regenerate texture coordinates using the UV tool.  In the main Object editor, select the mesh, then click on the UV button. You may have to slightly move the yellow UV coordinate tool to get the coordinates to recompute.

thecolclough:

--- Quote from: Steve on December 02, 2014, 11:11:16 am ---You may have to slightly move the yellow UV coordinate tool to get the coordinates to recompute.
--- End quote ---
This is something that's niggled a bit when i've been texturing things over the last few years - it's possible to move the tool slightly as you say - one pixel will do - and then move it back again before you release the mouse button, to get the texture to land on a perfect on-axis projection, but it's darned fiddly to do.  would it be possible to have a button or menu command or something (e.g. Edit -> Recompute Coords for Selected Faces, maybe) that would get the coords to recompute without having to move the tool around?

Steve:
That's on my to-do list :)

thecolclough:

--- Quote from: Steve on December 02, 2014, 12:03:03 pm ---That's on my to-do list :)
--- End quote ---
good good =)

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