General Category > Ongoing Anim8or Development
New Fast Select Question:
thecolclough:
--- Quote from: Steve on December 20, 2014, 04:27:29 pm ---Build 1146 uses these new Object Editor Fast Select rules, so give them a try!
--- End quote ---
...well, colour me converted - Fast Select is looking like a good thing after all. 8)
one small glitch - i turned off fast-select and clicked (without dragging) in empty space with the move tool, and it still deselected.
Steve:
OK I'll fix this.
johnar:
Something i've noticed. Possibly a bug.
Since the implementation of fast select, build 1137, the toolbar button behaviour has changed when in normal edit mode.
ie: in earlier builds, when in normal edit mode, if you clicked on 'points,edges or faces button', only that single function was highlighted and active.
But since build 1137, the buttons do not automatically deselect when changing selection.
Is this intentional?
It feels like a part of the fast-select function has sort've 'leaked' into normal edit function.
Imho, this seems odd?, and even a little frustrating, if you're only wanting 1 selection active at a time.
Toggling through with 'T', and the new 'p,e and g' hotkeys all behave well and as expected.(very cool)
Its only when clicking on the actual buttons, which results in these odd 'multi-selections'. . I would've thought this was fine in fast-select mode, but then maybe not in normal edit mode?
A bug maybe?
Steve:
johnar: that was my intention. I thought that being able to select points/edges/faces simultaneously would add some flexibility. It also seems simpler that having the buttons behave differently when fast-select is enabled or disabled. It's not difficult to do it either way. Any feedback is appreciated!
kreator:
It is really frustrating TBH without the toggle happening, I like to be confident in the fact that if I am in edge mode and switch to point mode, edge mode switches off automatically. I am constantly having to check if more than one button is switched off. I did read somewhere that if fast select was switched OFF then anim8or would behave in its original state. This does not seem to be the case. The hotkey shift/t adds another distraction to the process.
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