Artwork > Finished Works and Works in Progress
Diversions
johnar:
Thanks.
Moving on...
Anim8or uses forward kinetics, (FK) everybody wants Inverse kinetics (IK), and the fact of the matter is, they both have their uses, advantages and disadvantages over each other.
Some more professional software has both IK and FK, and many professional animators prefer to have both.
Search engines full of IK/FK discussion.
http://forums.cgsociety.org/archive/index.php?t-1300798.html
http://softimage.wiki.softimage.com/xsidocs/ik_AnimatingwithForwardKinematics.htm
Anim8or has a good FK animation system.
The trick can be in the keying.
A not so good example:
Simple keying like this::
gives results like this:
but change the keys positions:
and you get more like this:
They're the same value and type of keys, but just placed differently.
Can you see the difference?. Its very subtle, but it defineatly has a more fluid motion?
I need lots and lots and lots more learning and practice.
Steve:
Nice work johnar, as usual .
This is a cool little lesson in animation. The slight lag between when the upper arms accelerate and the lower arms and hands react in the second example looks more relaxed or "natural" because that is how animals usually move.
nemyax:
--- Quote from: johnar on July 21, 2016, 09:53:13 am ---Anim8or has a good FK animation system.
--- End quote ---
No it doesn't. "Can set and edit rotation keys" is not enough to qualify for good FK. You don't get a choice between Eulers and quaternions, you don't get constraints, bone translation or variable-length keyframe handles—you don't get much of anything at the stage that Anim8or is at now.
johnar:
--- Quote --- Anim8or has a good FK animation system.
No it doesn't. "Can set and edit rotation keys" is not enough to qualify for good FK. You don't get a choice between Eulers and quaternions, you don't get constraints, bone translation or variable-length keyframe handles—you don't get much of anything at the stage that Anim8or is at now.
--- End quote ---
Room for improvement, but good enough to experiment and learn the basics of keyframing, timing, etc.
Cheers steve Keep up the excellent work.
wolfsong73:
--- Quote from: johnar on December 23, 2014, 12:27:02 am --- Need the occasional Diversion when 'Deeper' needs a break.
Have had animation and animated gifs on my mind today, and christmas pressys, so put this together this afternoon.
Froyds Xmas gift from hell.
I don't know whats in the box, but it doesn't like to be moved.
Takes more than a stubborn xmas gift to upset Froyd tho.
Could go over it a few more times, but had enough for now. Was just a diversion..
--- End quote ---
He's gonna be there a while...
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