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thecolclough:

--- Quote from: johnar on September 20, 2016, 05:41:20 am ---Shoulder -> Bicep
bicep -> forearm.
Thigh -> shin.
Heel -> toe.
I've left the wrist and fingers FK, and the neck as well.
--- End quote ---

not quite what i expected - i'm half-way through building my own IK test skeleton (borrowing Froyd's joint limits btw, thanks for sharing those!), and i was planning to do it with one IK chain from shoulder to wrist and one from hip to ankle, at least initially, and see how that worked.  now i think about it, though, i can see why you'd want the extra control at elbow and knee... maybe once the system is fully implemented it'll be possible to work with a single chain per limb and then fine-tune elbows and knees in mid-chain, but for the time being your approach does make sense =]

johnar:

--- Quote --- maybe once the system is fully implemented it'll be possible to work with a single chain per limb and then fine-tune elbows and knees in mid-chain,
--- End quote ---
Yes, i think thats generally what steve is aiming for, re a recent post of his in the IK thread.

http://www.anim8or.com/smf/index.php/topic,5405.30.html

johnar:
 With build 1250 and the new quick keying functions, IK has just got a whole lot easier to animate with.
 Heres froyd with his bits showing, giving his limits a stretch.


 Although the limits are still working well, you do still need to be a bit carefull. He can put his hand INTO his chest, but then, so could we, if our chest wasn't in the way. ;)

 


daniel99:
johnar Can't wait to see Floyd animated with full FK&IK features, in special walks :D ... I hope Steve will be able to complete the IK tool soon!
I also have some nice project I put on hold for the moment, until we can lock the end-effects. :D

johnar:

--- Quote ---.....we can lock the end-effects
--- End quote ---
That'll sure be awesome.

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