General Category > General Anim8or Forum
Where can I start? II - Chat Room
kreator:
--- Quote ---In Object mode you can use the cursor keys for small increments, but not in Scene mode.
--- End quote ---
Something I asked for in the Feature Request Thread http://www.anim8or.com/smf/index.php/topic,4647.0.html
Remap Arrow Keys: So that they are used to tweak position/orientation/scale like in the other editors. Use the Function Keys or some other set like , and . or [ and ] to move along the timeline. (kreator)
Owl:
Anyway to increase the resolution to reduce the jerkiness of a scene (movie). In other words, make a scene twice as long by adding more frames so the moment is smoother?
Thank You
ENSONIQ5:
Not really, no. The best course of action is to plan your animation reasonably thoroughly before keyframing, with particular attention paid to timing. One technique that can be beneficial is to film (with a video camera, iPhone, whatever) yourself moving placeholder objects at the speed you want them to move. Once loaded in a video editor this can be used as a sort of master reference for your animation. Most people underestimate the number of frames required for an animation to look un-rushed, and consequently reduce the frame rate to slow things down. Anything below about 15fps generally looks jerky, I don't go below 24fps.
If you have not created many keyframes you could extend the total frames and manually correct the animation. Otherwise your best course of action would be to create a new Scene (note: this is one of the best things about Anim8or, being able to create multiple Scenes in a single project using the same collection of Objects).
NOTE: If you are keen and up to the task, you could edit the .an8 file in a text editor. In the Scene section you could increase the number of frames by a multiplication factor (eg. 2 to double the length of the animation) and double the frame number for all elements and controllers ('pointkey', 'qkey' etc.). Potentially tedious, but no more so than manually correcting the Scene (TBH it could probably be done in Excel with a bit of manipulation and formula building). I have not done this myself so cannot warn against any potential pitfalls... definitely work on a copy, not the original ;)
johnar:
For interest sake, you can insert extra frames between keys in the timetrack. May not accomplish properly what you're trying to fix, but interesting to play with.
To insert or delete frames in scene mode, select an empty frame, like this:
and go Edit -> frames -> insert selected frames. That will insert 1 frame.
To insert multple frames, click on 1 empty frame, hold shift and click on another frame further along, which will select the 1st and last selected frames, and those inbetween, like this:
Good for simple inserting xtra frames. (and deleting selected frames too)
Owl:
Thank You
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