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Where can I start? II - Chat Room

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Owl:
The problem is to get the smooth natural animation of folding over say a piece of paper, where it starts flat and forms a natural curve. Would bones do that?

johnar:


 You can use morphs and bones at the same time. Above is bones only, but morphs could also be added to do things like 'have the breeze created to blow/curve the edge slightly as it closes, .

 Could be improved, but hopefully you get the idea.

Owl:
You are right. much nicer. I'm missing something on Morph. I can duplicate RudySchneider's Morph example. But we need an endpoint image as a template to know where to drag the points to. 
How did you get the curves in the paper as your example shows?
Thank You.

johnar:
 I've attached the an8 file (zip) at the bottom.
Front view -> object edit mode -> wireframe view
 Drag selected the last 4 rows of points and moved downwards, (Y), incrementally, so that the 1st outside edge was the lowest, 2nd edge slightly higher and so on, as you'll see in the file. (build -> morph targets -> fold
 Then, check out the keyframes in scene mode.
 Also, check out the figure in fig mode
 Hopefully that will all make some sense.
  I name my morphs slightly differently than RudySchneider, but obviously, either way will work.
 The way i set my morphs is probably best explained by this old vid.

captaindrewi:
hi johnar took a look at your elegant solution to folding paper.All these years using anim8or and i never realised i didn't necessarily need to create and import a sequence to make a boned figure animate.  :)

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