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Where can I start? II - Chat Room
johnar:
You're welcome Owl
--- Quote ---nothing works as it did before (because I was somewhere else in the software's GUI logic when it worked last time)
--- End quote ---
While i'm here, i'd like to just clarify something, to make sure we're on the same page.
Sorry if this seems obvious, but it may help.
Note that there are 4 main modes in Anim8or. Object - Figure - Sequence - and Scene, all accessable through top tool bar button - mode
mode -> object actually has 2 modes of its own. (actually 4, but dealing with 2 here)
object mode -
, and then
Object Edit Mode -
In the manual, chapter 3, under Object Editor Basics, the first mode discussed is the object mode
Then, Chapter 4, is the Object Editor Point Editor - which is an object Editor mode
Check out the manual with the understanding that paticular functions are available depending on which object mode you are in.
Hope that has possibly clarrified, a little, the model creation and model manipulation modes in Anim8or.
Keep the manual close, sometimes you need to read something a few times over before it becomes clear.
If, after you've tried the manual, something remains unclear, then ask. We're basically a friendly lot here, and happy to help.
Owl:
Please take a look at this:
another failure-to-cap mode for extrusion
http://www.anim8or.com/smf/index.php/topic,5010.msg37310.html#msg37310
If I extrude a N-Gon 20 times it will fail at least once, some times fail 10 times or more and sometimes fail on the first try.
Thank You,
johnar:
--- Quote ---If I extrude a N-Gon 20 times it will fail at least once, some times fail 10 times or more and sometimes fail on the first try.
--- End quote ---
Sorry to say, i've just extruded 20 N-gons and not had one fail to cap.
I've read all 7 and a bit pages of your thread.
A lot of good, helpfull advice. The answer is probably in there, but you may need to read carefully over it some more until you see it.
A lot of the replies and explanations you've had are from users more experienced in what you're talking about than i am. So theres nothing more i can really say on the technical or practical side of what you're asking.
But i do have an idea regarding the problems you're having with extruding capped N-gons.
If this is still the case for you, then grab your next successfull polygon extrusion and mirror it.
Select object -> build -> mirror image
This idea could:
a) Supply you with an endless amount of required objects
b) allow you to move on with your adventure of discovering the wonderfull world of 3D modelling and Animation with Anim8or.
Have you made the eggplant yet?
http://www.anim8or.com/learn/tutorials/index.html
It does begin with the extrusion of a pentagon, but once you've got that, if you move slowly and carefully through the tutorial, you'll learn to use some new and very helpfull modelling tools.
Owl:
Ok, making some progress ... So I animate object1 along a path. It reaches object2 and now I want the object2 to be rigidly attached to the object1 and finish animating object1 with Object2 attached.
Read everything and tried for an hour. Help would be most welcome.
Thank You.
johnar:
--- Quote ---It reaches object2 and now I want the object2 to be rigidly attached to the object1 and finish animating object1 with Object2 attached.
--- End quote ---
What do you mean by 'rigidly attach' to object 2.?
More info about what you're planning would be helpfull.
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