General Category > Anim8or v0.98 Discussion Forum
Arc rotate: dollying and point of interest
nemyax:
I'd like to raise the issue of the shifting point of interest when you dolly (RMB-drag outside the circle) in arc rotate mode. It was discussed before but no decision was made.
Steve, you never said yes, but you never said no either. Do you agree that the current behaviour should be changed so that the point of interest is retained during the dollying?
johnar:
--- Quote ---...I was talking about dollying (moving the camera/view forward and backward—RMB outside the circle).
--- End quote ---
I don't have any issues at all with arc rotate, but think that maybe you and i use it a little bit differently.
eg: lets say i have some objects spread around the workspace, and i want to zoom in on the object in the top left corner.This is how i would do it.
Start in ,(normally),front view.-> activate arc rotate -> then RMB inside circle to bring the view of that object into the middle of circle -> then MMB to zoom in to that object.
Because using RMB outside circle barely makes a noticeable difference in orthogonal views, (Frnt,Right,Left,Top,Bttm), i'm assuming you're starting from perspective view?
If you were to start from a different view and have a go the same way as above, then the issue you're explaining might not be such a problem. ?
As far as rotating around an object goes. Sometimes it quicker and more efficeint to hotkey back to (eg) front view - arc rotate - rotate view around object from a distance, and once you've got the angle of view right, then, as above, RMB inside circle to center the view of the object, then MMB to zoom in on it.
nemyax:
--- Quote from: johnar on January 08, 2015, 05:08:38 pm ---i'm assuming you're starting from perspective view?
--- End quote ---
I use a single perspective view most of the time.
--- Quote from: johnar on January 08, 2015, 05:08:38 pm ---lets say i have some objects spread around the workspace, and i want to zoom in on the object in the top left corner.
--- End quote ---
Select all, F, select object, F. But that's not the point. I want the dolly tool to respect what I'm trying to get closer to (or away from), not change my point of interest. To me it looks like the focus-shifting behaviour is only due to an implementation oversight. You don't get this in any other software.
johnar:
--- Quote ---
--- Quote --- lets say i have some objects spread around the workspace, and i want to zoom in on the object in the top left corner.
--- End quote ---
Select all, F, select object, F. But that's not the point.
--- End quote ---
I am in no way suggesting that you simply Frame your object
--- Quote ---
--- Quote ---i'm assuming you're starting from perspective view?
--- End quote ---
I use a single perspective view most of the time
--- End quote ---
Well, to me, this is your problem.
If you were to start from a different view and have a go the same way as above, then the issue you're explaining might not be such a problem. ?
nemyax:
--- Quote from: johnar on January 08, 2015, 06:31:18 pm ---this is your problem
--- End quote ---
No. It hasn't been in years and in a dozen programs, and it didn't start to be today.
johnar, you seem to imply I'm making a nonsense request (that'll be for Steve to decide) and should be using a particular workaround. You also suggest zooming, which in a perspective view means changing the FOV. But this is about dollying, which means moving the viewpoint in and out. There's a place for each of them; zooming works fine already, but it's no substitute for dollying.
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