General Category > Anim8or v0.98 Discussion Forum
Arc rotate: dollying and point of interest
Raxx:
To put it in simpler words, the forward/backward dolly action needs to happen without moving the view's pivot point. The pivot point currently moves with the viewer when dollying. It needs to stay put and not move with the viewer.
Steve:
OK so 'F' framing would set the pivot in the center on the object in X/Y/Z. Moving sideways or up and down would move the pivot. And of course rotating would rotate around the pivot.
Note: This means you can't dolly forwards beyond the pivot point.
nemyax:
--- Quote from: Steve on January 15, 2015, 05:16:01 pm ---'F' framing would set the pivot in the center on the object in X/Y/Z
--- End quote ---
Would it be difficult to frame selected points/edges/faces, as Raxx pointed out?
--- Quote from: Steve on January 15, 2015, 05:16:01 pm ---Moving sideways or up and down would move the pivot.
--- End quote ---
That's right.
--- Quote from: Steve on January 15, 2015, 05:16:01 pm ---This means you can't dolly forwards beyond the pivot point.
--- End quote ---
Yes, and you should decelerate as you get closer.
Steve:
--- Quote from: nemyax on January 15, 2015, 05:30:23 pm ---Would it be difficult to frame selected points/edges/faces, as Raxx pointed out?
--- End quote ---
No, but that's a different subject :) I'll be adding it soon :)
nemyax:
--- Quote from: Steve on January 15, 2015, 07:33:33 pm ---I'll be adding it soon :)
--- End quote ---
Super!
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