General Category > Anim8or v0.98 Discussion Forum

Arc rotate: dollying and point of interest

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Steve:
OK here's what I'm implementing (feedback appreciated):

Changes for Perspective and Camera views - no changes for all others:

In Arc-Rotate:

LMB: Rotates in various ways.  POI does not change. (No change)
MMB: Click inside the circle dollies in and out.  POI does not change. (Change)
MMB: Click outside the circle zooms in and out.  POI does not change. (Change)
RMB: Click inside the circle moves the camera sideways.  POI moves along with camera. (No change)
RMB: Click outside the circle moved the camera towards or away from the POI and the POI moves along with it. (No change)

Mouse Wheel:

Dolly towards or away from the POI. (Change)

Note: There is no true PAN where the viewpoint spins around but doesn't move. I'm working on getting that in as well (i.e. if the <Ctrl> key is pressed).

I hadn't realized how useful this would be until I implemented it - so thanks for keeping on reminding me about it until I finally did something :)

nemyax:
From the description, it's just what the doctor ordered =)

Kyle:
Not sure I'll fully understand how this will all work but I'm definitely excited to see these changes in action. I've wanted changes to the arc rotate system for years even though I struggle to explain how. I just know It takes me too long to navigate environments in anim8or. To be able to dolly and rotate more efficiently would be a big improvement.

johnar:

--- Quote ---Not sure I'll fully understand how this will all work but I'm definitely excited to see these changes in action. ........ To be able to dolly and rotate more efficiently would be a big improvement.
--- End quote ---
Defineately some interesting changes. Am sure it will be an improvement.
Its a funny thing tho, since year one, using arc rotate in perspective mode caused some pretty strange views, so i've always kept away from that.
 And using arc rotate in camera mode, well, i always thought that was a no-no...lol.
 So, learn something every day....

Kyle:
Yeah, using perspective view is a necessary evil for doing indoor stuff, otherwise you never get to see whats going on inside it unless its a wireframe, or you hide entire walls/ceilings. It takes a lot of practice to use effectively. What I find myself doing a lot is selecting clusters of objects that are big, but not entire room big. and then framing that so there isn't too much distortion going on while using arc rotate.

Edit: Just to elaborate further, the size of what you frame plays a huge role in all this. If the object you select to frame is, say, a door knob, you'll get an extremely distorted view in perspective mode. If you select the entire room, it'll be hard to move around inside it, not to mention it'll look a lot flatter than it needs to. Almost like a telephoto lens. Even though you can zoom in/out after framing, the center point stays the same so this wont help you much. So you need to select things inside the room. If you have a lot of smaller objects, just make sure you're selecting more than one to cover more area, then frame than in perspective view.

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