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Anim8or in Wine: OpenGL refresh issues

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nemyax:
Are there any users running Anim8or in Wine on Linux? It appears that the program consistently skips the last frame refresh after every operation. I'm getting this on 32-bit Debian and 64-bit Ubuntu. Pre-selection highlighting helps, of course, and so does pressing Alt to bring up the arc-rotate widget, but the widget stays up after you release Alt =)
It appears that instead of going forward to the final frame the viewport actually swaps back to the previous one.
Is there a way to make sure the last frame isn't dropped on any system? Perhaps an extra OpenGL call that won't affect Windows users much but will improve the Wine experience?

Steve:
I'm not quite sure what to do about this without access to a Linux system to test it on. I'll try adding another call to glFlush() in the next build.

nemyax:
The buffers behave themselves in build 1159. Thanks, Steve!

Steve:
Fantastic!  I got lucky.  Should have bought a lottery ticket!

nemyax:
Sorry about bumping this old topic, but I was mistaken that time. The extra glFlush() didn't really fix the refresh issue. It only seemed that way, because fast-select highlighting was forcing the refreshes. I didn't get around to posting an update on this, because I wasn't using Anim8or very heavily under Wine.
But now Wine is where I'm mainly running it, so if a quick fix is possible, it would be much appreciated. Some Windows OpenGL-based 3D editors have the same problem under Wine, but others don't, so it can't be a hopeless case.

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