General Category > Ongoing Anim8or Development
Topo Tool
Steve:
Raxx:
* When dissolving an edge, if a point on that edge is connected to exactly two other edges, that point needs to be dissolved as well - already done for the next update :)
* Using the MMB can be problematic. Most mice use a wheel as the MMB and it's easy to accidentally rotate it when you're clicking. I'd like to avoid it if possible.
* Shift+RMB: Move along normal action good idea - will do.
* Shift+LMB: Toggle the Add Edge tool (with autofill when closing a face): How about using Ctrl+LMB for this?
Trevor:
Ive never understood what this was before today.
I managed to get it working and gave it a whirl, pretty cool.
The deleting points/lines yet keeping face and UV co-ords is amazing, Add edge and auto-fill sounds great.
Ill need to play more to fully understand.
What is dissolve by the way?
I also agree that MMb should either be minimised OR at least have an alternative.
I do have a MMB and wheel, but having been recently using An8 on someone elses laptop I found soo much functionality missing without MMb... Big one was unable to deselect things...
Trev
Steve:
Raxx, I'm not so sure that points with just 2 edges remaining should be merged. It seems simple to just click on the points that you want dissolved after the edge is dissolved. I prefer #1 in these examples:
nemyax:
--- Quote from: Steve on January 19, 2016, 03:37:36 pm ---Using the MMB can be problematic. Most mice use a wheel as the MMB and it's easy to accidentally rotate it when you're clicking. I'd like to avoid it if possible.
--- End quote ---
Then how about this layout?
* LMB—Knife
* Shift+LMB—Add Edge
* Ctrl+LMB—Collapse
* RMB—Move
* Shift+RMB—Move Normal
* Ctrl+RMB—Dissolve
--- Quote from: Steve on January 19, 2016, 05:52:30 pm ---I'm not so sure that points with just 2 edges remaining should be merged.
--- End quote ---
There's always Merge Faces in case you want to keep such points.
Raxx:
--- Quote from: Steve on January 19, 2016, 03:37:36 pm ---Using the MMB can be problematic. Most mice use a wheel as the MMB and it's easy to accidentally rotate it when you're clicking. I'd like to avoid it if possible.[/li][/list]
--- End quote ---
We've always used MMB when deselecting, so why would this be an issue? I've had a mouse with a wheel for the MMB ever since I've started using Anim8or, and probably have done thousands of deselect actions with it.
--- Quote from: nemyax on January 19, 2016, 09:43:44 pm ---
--- Quote from: Steve on January 19, 2016, 05:52:30 pm ---I'm not so sure that points with just 2 edges remaining should be merged.
--- End quote ---
There's always Merge Faces in case you want to keep such points.
--- End quote ---
Steve, the important thing about it is that it's being used as a part of the topo tool where it cleans up as it dissolves. Doing it like #1 is doing the dissolve without the cleanup. While doing in-depth modeling where I'm making tons of cuts and moves and dissolving, there are far more cases where I want the solo points gone, than the cases where I want them to stay.
If you implement a standalone dissolve tool then you can add two modes for it -- soft dissolve and hard dissolve, where in soft dissolve it doesn't cleanup but hard dissolve it does. By the way, in XSI, hard dissolve deletes the 4-sided plane when dissolving the edge that bisects it. It doesn't pick one side or the other. I kind of agree with deleting it since logically that's what it should do when hard dissolving. So basically, it'd do everything in #2 except it'd delete that middle plane.
I also still stand by the mouse configuration I first mentioned, since I think shift and ctrl need to remain feeling like modifiers in order to enhance familiarization with the tool. In fact, if you want to use Ctrl to further enhance this tool's capabilities...
* LMB: Knife
* Shift+LMB: Add Edge w/ auto fill
* Ctrl+LMB: The original cut faces tool
* MMB: Hard Dissolve
* Shift + MMB: Soft Dissolve
* Ctrl + MMB: Collapse
* RMB: Move component
* Shift+RMB: Move component along normal
* Ctrl+RMB: Merge component (drag point to another point and it snaps and merges it to that point...drag edge to edge to merge)
This way, Shift is a supplement action, Ctrl is a alternative-type-but-similar-to action.
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