General Category > Ongoing Anim8or Development

Topo Tool

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nemyax:
Do you mean this one?



It's an actual before-and-after from Blender. The logic goes like this: remove the edge; out of the two vertices that are affected, one has valency 3—leave it be, the other has valency 2—nuke it; don't touch any other vertices or edges.

As for example 4.2, point cleanup in Anim8or should probably result in a single edge rather than nothing, because Anim8or supports floating edges.

Here's a topo knife demo I've recorded for another community:
In that session, cleanup was needed practically every single time I did an edge dissolve.

Trevor:
Nice vid.

ok, I see what the problem is, it really is that perimiters need to be deleted.

I still dont get how an8 will know how to connect faces like you show, but Ill let steve deal with that hahaha.

I havnt really used the tool fully yet, Im still doing things the long individual way (knife, add edge, Shift+J etc)

If this tool is still subject to change, I will leave it untill its settled. I know what Im doing as I do it now.

Trev

nemyax:

--- Quote from: Trevor on January 29, 2016, 01:37:28 pm ---I still dont get how an8 will know how to connect faces like you show

--- End quote ---
If you want to understand the workings, try it in Blender (press Delete, use the Dissolve Edges command with the Dissolve Verts option) or Wings (RMB on the Dissolve command in the context menu).

Trevor:
I dont have either of those, I only have an8.

Mostly because an8 still supports all my hardware configurations and OS's but the others dont and havnt for a long time.
Not to mention that I have absolutly no idea how to do anything in them except maybe place a primitive.

Since you seem good at making videos, perhaps you could make a comparison vid showing the same features in blender.

As you say, showing individual polygons is not good for examples sake, but that sword you made showed clearly some feature alteration requests.

Trev

nemyax:
Raxx already posted a perfect demo video of the feature in reply #31 to this topic.

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