General Category > Ongoing Anim8or Development
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Trevor:
Ah, cheers, ok, I think I see it now compared to your video.
Its almost the same princible as deleting them except that it auto fills and to avoid malformed faces, adds lines to non removed lines.
Although... he did have a malformed mesh at the end of the video.
Anyway, I think I will wait untill things are set before learning how to use this tool, although I really do like the face and UV preservation. It beats the hell out of Delete > fill holes > re UV.
Trev
Steve:
I have cleanup working after dissolving edges, but now I have a question about dissolving points. In nemyax's post showing how to do dissolves there is no mention of a cleanup after dissolve points. But they can also end up with similar 2-edge points. Should they be cleaned as well?
Raxx:
Yeah. In XSI it dissolves those points and it feels pretty natural. There aren't many cases where one would want to keep those floating points, and merging faces or (assuming it's implemented) using standalone dissolve will allow the user to keep them.
Steve:
OK, that's what I thought. It's almost ready.
thecolclough:
--- Quote from: Raxx on January 30, 2016, 08:23:41 pm ---There aren't many cases where one would want to keep those floating points, and merging faces or (assuming it's implemented) using standalone dissolve will allow the user to keep them.
--- End quote ---
or there's always the standard knife tool to put them back again if the user really wanted them
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