General Category > Ongoing Anim8or Development

Topo Tool

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Steve:

--- Quote from: thecolclough on January 31, 2016, 11:04:39 am ---
--- Quote from: Raxx on January 30, 2016, 08:23:41 pm ---There aren't many cases where one would want to keep those floating points, and merging faces or (assuming it's implemented) using standalone dissolve will allow the user to keep them.
--- End quote ---
or there's always the standard knife tool to put them back again if the user really wanted them

--- End quote ---
You can also put them back while still using the topo knife. The normal LMB adds points within existing lines and Ctrl-LMB connects to arbitrary points/edges and adds new points in mid-air.

Note: I just posted build 1215 with which does clesn-up after dissolve point/edge.

nemyax:
Awesome!
Mirroring needs some more work: the cleanups don't propagate across the mirror plane. That's in addition to all the other problems with the mirror.

Steve:
Working on mirroring issues now.  I've also found some case where the clean-up goes a little to far when it's at the edge of a mesh.  I'm fixing those, too.

Trevor:
How do you get mirror mode to work, it always crashes for me or simply does nothing, oh wait, it makes my model dissapear, doesnt matter what I use as mirror source, it just dissapears.

I can undo to get my model back.


The only mirror I can use is "Mirror Image" which I do last for symetrical objects like an engine cowl.

Trev

Steve:
Mirror mode has a lot of issues - I think it was neglected by it's mother when it was little.  I'm slowly cleaning them up.
I have to admit that if I'd known how difficult it was going to be to add, I probably wouldn't have done it.

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