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about:separate bones

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cooldude234:
Some programs use something similar but for morph targets.
Basically like a point in space that will move with the base bone or object's position but can also be freely moved on its own affecting a set of points of the model tied to that target. I believe Carrara has something like this as well as 3D max (or maya or something).

davdud101:
Just saw neirao's example video. AS Pro looks INCREDIBLE (makes me want it, especially upon my become a brony x3) I think Anim8or will get there one day! Soon, in fact!!

cooldude234:

--- Quote from: davdud101 on April 09, 2015, 12:07:04 am ---Just saw neirao's example video. AS Pro looks INCREDIBLE (makes me want it, especially upon my become a brony x3) I think Anim8or will get there one day! Soon, in fact!!

--- End quote ---
I never really liked Anime Studio my self. I really prefer tradition animation in the sense of hand drawing each frame individually and AS just doesn't offer anything that I can do easier compared to other software and animation methods.

davdud101:
Well, suppose every tool does have it ups and downsides and it really comes down to what actual visual style you're going for. I've barely tried Flash, haven't tried AS but I tried Tupi and it **okay** (it's really pretty new) but hand animation has been the most useable behind using Anim8or.

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