Artwork > Finished Works and Works in Progress
Meryl Solara, an Astronomy Wizard
fromsoysauce:
Working on a game, my fans said they wanted something cel-shaded, I'll get to that part when she makes it into Unity. But Based on the way I studied textures from some cel-shaded models I studied from The Spriters Resource, this way of texturing should look very nice if I can get a good outline and single cel shade.
Deepthought:
cool! looks like someone out of a Terry Pratchett book.
neirao:
Beatifull!! :v
Raxx:
Looks good, follows your style. Cel-shading shaders would only really be more effective if you had more geometric and/or normal mapped detail and resolution. The outline effect will definitely help during animations--having a dominant hue without any shading on her clothes will cause a bit of visual confusion during animation, making it hard (but not impossible) for the eye to pick out the contours when the clothing happens to overlap itself from the camera's perspective. Would appreciate it if you update us on what it looks like in-game and how your solution.
fromsoysauce:
Yea I can keep you posted.
So far on my dev log, I showcase a cool face rig I made from scratch in Maya. I think that it's pretty flexible and I look forward to using it in the game.
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