General Category > General Anim8or Forum

Few questions about Anim8or and my account.

<< < (2/3) > >>

BladeMan.EXE:
Thx.

What about the face problem?

Steve:
Are you using Subdivision meshes? They smooth out the mesh and eliminate many problems like it sounds like you're having. Select you Mesh and use the Build->ConvertToSubdivided command and see if that helps.

Raxx:
Sounds like a smoothing angle issue. If the angle between two faces is too extreme, it exceeds the smoothing angle and makes a crease, making the lighting of the faces different. You can increase the smoothing angle by double clicking the mesh (up to 180), though ultimately the best way to address the issue is to add more geometry, and working with subdivision meshes and/or increasing the working/final divisions of said subdivision meshes will help you get even better results.

BladeMan.EXE:
Thanks. I forgot about the convert to subdivided function.

danielstritt:
I don't remember seeing options for morph targets, where are those? I must have missed that feature, as I am still modeling and not really animating much right now.

Edit: OK, I found it in the documentation, but I did a simple morph to animate it and I am having trouble with that. I didn't find anything in the documentation about animating morph targets, unless I missed it. Can someone point me in the right direction please? Basically can't figure out setting keys on a certain morph value

Thanks

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version