Artwork > Finished Works and Works in Progress

I can tell that there's something wrong with his face, but I can't quite put my

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BladeMan.EXE:
 finger on it...

He looks like a puppet somehow.

captaindrewi:
looks like anti alias isn't switched on.. go to view - preferences - tick anti alias box

thecolclough:
the facial design looks fine to me, it's pretty much in keeping with the rest of the figure.  the one issue i'd point out (which might be what you were subconsciously picking up in the first place) is that his eyes are slightly diverged; in a normal face the eyes actually tend to point inwards - either a little bit when you're looking at a distant object, or quite noticeably when you're looking at something close.  and they say that the eyes are the most important thing in character design, so even a subtle defect in the eyes will make the whole face look wrong.  so, try converging the eyes a little bit and doing another render; it'll probably make a world of difference!  :)

BladeMan.EXE:
Doesn't really look that different, but at the same time looks a lot better... ;D ???

I also smoothed out the cheekbones.


EDIT: Might still need a few more adjustments... It may looks fine from the front, but when I tried turning it, boom. Derp face. Should be able to fix it, though.


@captaindrewi: What does anti alias do? I tried switching it on, but nothing happened.

captaindrewi:
takes away the jagged edges when you render,but my mistake i mistakenly thought your images were renders.

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