Artwork > Finished Works and Works in Progress

Still Life with Glass Cross

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BladeMan.EXE:
Not buying it. You just emptied out your jewelry box and took a picture of it on a tile floor.

:P

davdud101:
Actually ronald I am curious- how'd you get that really realistic specular shine? It's looks so convincing!

thecolclough:

--- Quote from: BladeMan.EXE on April 05, 2015, 10:26:37 pm ---Not buying it. You just emptied out your jewelry box and took a picture of it on a tile floor.

:P
--- End quote ---
heheh - seconded 8)

johnar:
Can't argue with awesome.

 Texturing looks pretty perfect, and great render.
 Nice one ronaldefarmer


ronaldefarmer:
Thanks for the encouraging remarks, everyone.

Davdud101: About the specular shine, the wood material has a specular value of 1.6, roughness of 4, and bumpmap at 22 percent--same texture as diffuse. In the scene editor, global lighting is at 0.32 and ambient at 2.65. It still isn't exactly the way I wanted it.

Here is my latest render with a new and correctly oriented escutcheon:


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