Artwork > Finished Works and Works in Progress
Still Life with Glass Cross
BladeMan.EXE:
Not buying it. You just emptied out your jewelry box and took a picture of it on a tile floor.
:P
davdud101:
Actually ronald I am curious- how'd you get that really realistic specular shine? It's looks so convincing!
thecolclough:
--- Quote from: BladeMan.EXE on April 05, 2015, 10:26:37 pm ---Not buying it. You just emptied out your jewelry box and took a picture of it on a tile floor.
:P
--- End quote ---
heheh - seconded 8)
johnar:
Can't argue with awesome.
Texturing looks pretty perfect, and great render.
Nice one ronaldefarmer
ronaldefarmer:
Thanks for the encouraging remarks, everyone.
Davdud101: About the specular shine, the wood material has a specular value of 1.6, roughness of 4, and bumpmap at 22 percent--same texture as diffuse. In the scene editor, global lighting is at 0.32 and ambient at 2.65. It still isn't exactly the way I wanted it.
Here is my latest render with a new and correctly oriented escutcheon:
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