General Category > Ongoing Anim8or Development

Figure Editor: Simultaneously Add, Lengthen, Rotate Bones

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Raxx:
Ah, alright. So if I made a chain of 29 bones, and make another chain of bones off of bone 25, I can make only 4 more bones without it messing up. Similarly if I made another chain from bone 1, I can make 28 more on the new chain without it failing. It was easy reaching the 30 bone limit just clicking around to try out the new functionality...there probably won't be that many instances of needing more, but the more ambitious projects I can see this limit being hit easily (like a monster snake...the head'll be at the end of all the bones along its body, and require more bones for a detailed facial rig). The ability to rig and animate the movement/offset of bones could spell more efficiency in the rigging process and reduce the need for more.

davdud101:
Can't wait to try the new build, Steve!
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It's beautiful! Well done, Steve! I don't think I'll be needing more than 30 bones in one figure, but I did check out that "bug" just to see what happened.

Steve:
It's not a limit of 30 bones in total - it's the depth that you can nest them. A snake with > 30 bones all in a row would hit the limit but an octopus with 10 bones on each arm wouldn't.

Anim8or has always had this limit so it's nothing new.

nemyax:
In new bone mode, once you release the mouse button, the endpoint of the new bone is frozen, and you have to switch tools to keep adjusting it. Is that the way it's meant to work?

neirao:
woow Steve,
i see the link for download the  Build 1170 only now.
i try very nice add new bones, is Amazing! :)

Thanks for share!

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