General Category > Ongoing Anim8or Development

Figure Editor: Simultaneously Add, Lengthen, Rotate Bones

<< < (8/20) > >>

davdud101:
Steve, you truly are a hero of the independent software developer realm!
 If I can chime in, I think the one thing that would take sequence and scene mode a big step forward (for speed of workflow) would be an improved an "Fast Select"-styled bone rotation tool, like in my horrendously doctored image below:

cooldude234:
Also steve have you considered making bones editable in scene mode (rotating and position)? Sorry if you already answered this question.

nemyax:

--- Quote from: Steve on April 08, 2015, 09:00:20 pm ---OK I've experimented a bit with using the Shift key in Add Bones mode so you can orient/scale bones by click-dragging on their tips. It works fairly well so I'll include it in the next drop.

--- End quote ---
Superb! Thank you.


--- Quote from: Steve on April 08, 2015, 09:00:20 pm ---I don't know how distinguish between the start of a bone and the tip of it's parent though.

--- End quote ---
This could be something to discuss after the dragging is committed.

thecolclough:

--- Quote from: Steve on April 08, 2015, 10:33:29 pm ---Joint Limits: I'll make the default "no limits" as many have suggested. I may add user-specified toggle for this...
--- End quote ---
user-spec toggle would be good :)


--- Quote from: Steve on April 08, 2015, 10:33:29 pm ---Note: joint limits can improve IK's realism as characters can tend to look like rag dolls with unrestricted joints.
--- End quote ---
yep - the way i rig things, there tend to be some bones that should *never* move, and it would kinda ruin the IK party for me if there was no longer a way of flagging these bones as unavailable for the IK system to move, so i'm all in favour of keeping limits as an option, even if they're turned off by default!

johnar:
Starting with no limits by default is certainly preferrable to starting with a rigid frame which you need to free up each bone individually before you can move anything.
 That'll be excellent.
 Nice one steve.
 
 

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version