General Category > Ongoing Anim8or Development
Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
nemyax:
--- Quote from: Steve on April 08, 2015, 10:33:29 pm ---joint limits can improve IK's realism as characters can tend to look like rag dolls with unrestricted joints
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IK limits are usually independent from FK limits.
captaindrewi:
--- Quote from: Steve on April 08, 2015, 10:33:29 pm ---Joint Limits: I'll make the default "no limits" as many have suggested. I may add user-specified toggle for this, or full blown user settings for the default, or something like that, depending on everyone's comments after the change.
--- End quote ---
hoorah!
@Neirao
thanks for reposting the tool Neirao :),i thought there was a tool like this out there somewhere but couldn't find it.
i tried it today but not all the bones in the demo figure had there boxes ticked. :o though that could be something to do with the version of anim8or the demo .an8 defaulted to?which was 1163.I will experiment some more.
Success tried it again with 1170 worked perfectly :D.
Steve:
neirao: nice illustrations, as usual. They do a great job of illustrating your ideas :)
cooldude234: Editing the base properties of bones in the Scene editor (length, relationship to parent bone, etc.) could cause some problems if there are multiple Elements built from that Figure. But I don't see any technical reason that it can't be done, in fact should be fairly easy. I'll add it so you can give it a try.
neirao:
--- Quote from: captaindrewi on April 09, 2015, 11:13:05 am --- but not all the bones in the demo figure had there boxes ticked. :o
--- End quote ---
@thanks, yes some bones no unlock to free, is a bug (no is a professional tool),
i lost the original source of this tool for make the correction..
but in next months i will made others tools for we using together with Anim8or! :) i have many ideas!!
@Thanks Steve, you are amazing! how someone say days ago... for a alone programmer you are a Hero!! ;D
step by step Anim8or is turning a software incredible, light, little and easy to use, even more!
Water Music:
I always default the bones -179 to 179 to make sure there aren't any weird pathing issues, i.e. going the wrong way round to get there. I'd personally prefer that as the default, but that's just me. I'm not sure if that's even a problem anymore, though, as I never set "no limits".
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