General Category > Ongoing Anim8or Development

Figure Editor: Simultaneously Add, Lengthen, Rotate Bones

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cooldude234:

--- Quote from: Steve on April 09, 2015, 12:48:21 pm ---cooldude234: Editing the base properties of bones in the Scene editor (length, relationship to parent bone, etc.) could cause some problems if there are multiple Elements built from that Figure. But I don't see any technical reason that it can't be done, in fact should be fairly easy.  I'll add it so you can give it a try.

--- End quote ---

Well I was referring to more the animation portion of it. Making the movement and rotation of bones animate(-able?) in the scene mode. So you could add key frames and reposition the bones for the next movement. This way you could tell how far you had positioned the bone in relevance to other things in the same scene (like another character).

For instance if you had animated someone high-fiveing another person you would want to know how far to position the arms so that they do not intersect nor miss.
Thanks

davdud101:
I thought that feature has been in for years now. You can animate bones in the scene editor.

Steve:
Joint angles are animatable in the scene editor. Click on the angle icon to enable it.  I will be working on this area when I get to the Scene editor updates.

cooldude234:
Well you still cant just rotate the bones. You have to type numbers in arbitrarily guessing the distances and angles.

[/youtube]
This video may help illustrate what I mean. As you can see the person is able to rotate and move the bones using the normal tools associated with that function but in the actual scene editor (instead of having to open up a properties dialogue and punching in numbers (in can be useful SOMETIMES)). There are other tools in Carrara and blender (and etc.) to help with such things like collision detection (in carrara I know you can switch that on and then when you move a bone it wont budge any further if it's rig goes through another solid object).

johnar:

--- Quote ---Well you still cant just rotate the bones. You have to type numbers in arbitrarily guessing the distances and angles.
--- End quote ---
?
 You can rotate bones in scene mode. LeftMB to rotate on X axis, MMB for Z and RMB for Y.
 Just click on the bone and drag... :P

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