General Category > Ongoing Anim8or Development
Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
cooldude234:
--- Quote from: Steve on April 15, 2015, 12:20:35 pm ---cooldude234: Yes, you're right. Anim8or uses the relative screen angle to position bones when you are rotating them. If you are rotating a bone on an axis parallel to the screen then it will rotate directly in to/out of the screen. It's not possible to tell what angle you want from the position of the mouse, so the bone isn't rotated.
I've experimented with other ways to do rotation that might work better. I'll revisit this when I get to updating the Sequence and Scene editors.
--- End quote ---
From what I tried when the screen is parallel it doesn't move at all or on even on some slightly non parallel angles. I think it also might be because of the z rotation of the bone having an effect on this.
nemyax:
Steve
The new tip manipulation tool (shift-drag in add bone mode and the new icon) would be complete if it only affected the bones that meet at the tip you're dragging. Currently it affects everything down the road from the tip.
cooldude234:
Just checked out the new build (1171) and I think its amazing (this specific functions anyway).
I do have a suggestion though, have a function for positioning bones that do not affect its child bones positions. IE moving the parent bone would change the length and angle of the of it's connected bones (even it's own parent bone if it has one) but all the other bones down the chain wouldn't change at all.
(refer to picture below)
EDIT: nemyax beat me to it because Firefox is bugging out
EDIT the second: I don't for this to replace what the edit bone does already but rather having another function associated with it (or a whole new button altogether) possibly make use of the already existent move button which is currently useless for bones.
nemyax:
Come to think of it, the new edit mode should probably let you select a single tip or multiple tips and let you transform them exactly like polygon points, as if they weren't part of any hierarchy.
thecolclough:
--- Quote from: captaindrewi on April 15, 2015, 10:23:24 pm ---1171 maybe we just want to rotate without messsing up the scale or scale without messing up the rotate accidentally....just a thought not everyone is an expert.its not as if the menu is overcrowded.
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seconded; i'm sure i'd still find uses for the separate tools sometimes
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