General Category > Ongoing Anim8or Development
Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
neirao:
Steve,
very usefull the feature "new join limits" :)
i think that you can insert at this function the option about "diameter" of bones
for memorize the "Dia" option for news add bones!!
What you think about this? ::)
Steve:
raxx you're right about the bones' orientation being broken. I was just looking at the bones themselves.. Then I turned on the axis and could see the bones rotate when you first click on them. .
johnar:
--- Quote ---The idea is that you can skin a character in an unnatural pose (like with arms straight to the sides and legs apart) but set the defaults to a more natural pose. This setting allows you to see what skinning does in the default pose.
--- End quote ---
EDIT: Sorry. Misunderstood that the first time. Got it now... .......................
davdud101:
So johnar, you're basically saying that the terminology should be a bit more understandable is all?
Quite a pamphlet for that ^^
(I keed, I keed!! XD)
johnar:
Took me a while to catch up. I am following....
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