General Category > Ongoing Anim8or Development
Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
cooldude234:
so now in the latest build you can only add bones that point to the right side of the screen on the x axis?
Is this right or am I missing something here?
I really preferred it the other way (besides the fast select mode) where I could add a bone and it would extend it in the direction of the bone.
Raxx:
--- Quote from: Steve on April 21, 2015, 09:21:19 pm ---I posted a new build 1172 that makes these changes to the following tools:
Add Bones: Bones are always added parallel to the screen with Z-axis pointing out.
Add Bones and Rotate+Scale Bones: Fixes annoying bug that forced bones to align their Z-axis to the screen when you rotated them.
Rotate Bones: New mouse behavior:
Screen Space Rotation:
LMB - Rotate around screen Z-axis, bone follows mouse.[1]
MMB - Rotate around screen X-axis, move mouse up/down to rotate.
RMB - Rotate around screen Y-axis, move mouse left/right to rotate.
Bone Axis Rotation:
With Shift key pressed:[2]
LMB - Rotate around bone's X axis, move mouse left/right to rotate.
MMB - Rotate around bone's Y axis, move mouse left/right to rotate.
RMB - Rotate around bone's Z axis, move mouse left/right to rotate.
[1] The reason that the LMB rotates around the Z-axis of the screen is because that's the more common way that you rotate things when you think of a rotation in screen space.
[2] This is how widgets would work (not with the L/M/RMB but with along one bone axis at a time) but widgets aren't written yet.
--- End quote ---
Much better Steve! Regarding [1], that seems natural. It's the same behavior that other programs seem to do. As for [2], not as user friendly as widgets obviously so it'll be nice when you apply this to that.
--- Quote from: cooldude234 on April 22, 2015, 04:20:01 am ---so now in the latest build you can only add bones that point to the right side of the screen on the x axis?
Is this right or am I missing something here?
I really preferred it the other way (besides the fast select mode) where I could add a bone and it would extend it in the direction of the bone.
--- End quote ---
I might be wrong in this assumption, but perhaps Steve hasn't adjusted non-fast-select yet for these new features. I think both modes would/should have the same behavior, the only difference is that it doesn't automatically select-then-edit in non-fast-select mode.
Steve:
neirao: Topic title changed and I'll add "Diameter" in the next build.
cooldude234: Darn, missed that. Bones should follow the parent's orientation when you add them with Fast Select disabled. I guess I missed testing that. I'll fix it.
Raxx:
Hey Steve, something that's been urking me for a while. Any chance we can get a small plus sign in the bottom right corner of the Add Bone button graphic? I keep hesitating over the darned thing because it looks like the other buttons.
Steve:
Raxx: sure, all of the bone editing icons need updating after the new changes, which it a bit tedious to do. But adding a '+' is easy.
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