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Converting Text Objects to Splines
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ronaldefarmer:
Here is something that I have always wondered: Why is it that when text objects are converted to splines and then joined, smooth nodes are changed to corners? (example on the right)
ronaldefarmer:
So here is what I have discovered: If you convert a text object to a spline, nodes that have the appearance of being smooth are actually shown as corners in the "knot parameters" dialogue. When these splines are filled or extruded individually, they continue to have a smooth appearance. However, combining two or more splines causes all nodes to look like corners so that when filled or extruded, they don't have the desired appearance.
Steve:
I'll fix this. When I added support for Build->ConvertToMesh of splines I fixed a similar problem but I missed this.
#098-066 - Joining Splines converts all edges to straight lines.
ronaldefarmer:
Thanks!
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