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Moving glowing lights with TEXT!!!
WOLAND:
Hello All
I've almost completed an animated presentation, but now I would need to create a rotating glowing elliptical object with a text inside (see example attached)
I've read the various methods on how to do the glowing, but for some reason I can't achieve a good result...
I don't know if it would be even possible to do what I'm been asked, in truth.
Can you help me please?
Thank you very much
ronaldefarmer:
Hello WOWLAND,
Can you give us a clearer description of the glowing elliptical object that you have in mind.
neirao:
Wellcome Woland,
see this topics:
http://www.anim8or.com/smf/index.php?topic=3787.0
http://www.anim8or.com/learn/tutorials/from_users/lighting_tutorial/Lighting2.htm
:)
WOLAND:
Hello,
Thank you for your kind suggestions.
I have to rotate this whole sphere (see pic), with has those glowing balloons.
I've already modeled everything, but I can't do those lightning effects.
Using the alpha mask:
1) It would be possible make the glowing lights move exactly as they were an objects?
2) What kind of solid should I use? A flat cylinder? Or a sphere?
3) How should I save the pics to retain alpha mask? PNG?
Thanks!!!
ENSONIQ5:
There are a few ways to do this, here's one:
The blobby objects can be created as flat rectangles with the graduated edge effect managed using a transparency map. The trans map is a bitmap with black edge and white centre, softly graded from one to the other as required (in my test below the edge is a bit too sharp), loaded into the texture area of the Transparency attribute. With the specular value set to 1.0 and white, the result is a glowing white blob with edges fading to transparent (transparency of 1.0 is fully opaque, 0.0 is transparent, which is a bit counter intuitive...the field should really be called 'opacity' but I digress). This method doesn't require alpha masks or anything like that.
I used 3D extruded text for the test but it would probably have been better to use images for these in the Specular texture field, ie. create a white background/black text image for each. Regarding the motion in my very rough test below, each text rectangle is a child of the sphere/stick thing and rotates with it, however their 'Orientation' field is set to 'Other' with 'world' in the reference field, so their orientation remains aligned to the 'world' (ie. does not rotate).
The transmap and Anim8or file are below if picking it apart would be helpful.
EDIT: Forgot to mention, you will need to UV map the texture to the rectangle so it aligns correctly. If working in Front view, just modifying the UV generally sets the texture to the full width and height of the rectangle by default with no further tweaking required.
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