General Category > Ongoing Anim8or Development
Trackball Rotation for Bones
Steve:
The Bone Rotate tool in Build 1175 uses a trackball. You can rotate bones in 6 different ways with just the left mouse button. Here's a screen shot:
The colored arcs rotate the joint around an axis in the bone's local coordinate system: Green for X, Blue for Y and Violet for Z. Click-drag in the direction of the arc to rotate the bone.
The outer ring rotates the joint around the screen's Z axis, and the Yellow arrows rotate it around the screen's X and Y axes.
You can also click directly on any bone and rotate it with the mouse just like the previous tool worked. In this case the LMB rotates in the screen Z axis, MMB in the screen X axis, and RMB in the screen Y axis.
Note: Priority is given to the trackball controls, so clicking on a bone that's mostly covered by these controls can be a bit tricky to do. That shouldn't be a big problem because the controls should be as easy or easier to use. But allowing this makes it possible to click-drag on an unselected bone and rotate it without first having to select it, so I thought that this would be useful to support.
Give a big Thanks! to raxx for his feedback on the design.
neirao:
;D Wow Steve!!
Amazing news Features!! TrackBalls very Helpfull!
PS: and Thanks for implements the 'Dia' value question.
Thanks!! :)
neirao:
Steve,
in this version the new Button "that allows rotation and changing the length" of bones
no work the "lenght" only rotation..in previuos version, work very well..
is a bug?
PS: Nice if you implements the 'TrackBall' in 'Sequence Mode' too! :)
captaindrewi:
Looks good... but everything goes turgid in figure mode, computer slows down terribly, figure doesn't immediately import and soon crashes after trying to move and rotate.
davdud101:
STEEEVE!! You did it!!! WOW! I haven't tried it yet but I CAN'T WAIT!
Steve, I can't stress enough that you are THE HERO of independent software developers!!!
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